All Topics
 A Shortage of Trading
Paul Cockayne - January 20th 2017 16:57

I think that a whole extra dimension to the game is needed if training is to be encouraged.  I remember a football management game I played in a few years ago gave each player a style (clubs/diamonds/hearts/spades I think!).  There was some sort of advantage in having a team consisting of players with all the same style.  I don't know how difficult something like this would be to build in - but maybe not too difficult.  Count the number of players on the pitch who have the same style, then use that number as a % multiplier to increase the team's stats - sounds simple but of course I don't have to program it.

The point here is that if I am trying to build a team of heart-style players, but recruit a spade-style apprentice, I will definitely want to trade him, and someone else will almose certainly want him.

Auction players could have their style hidden until after purchase

There could be a (small) random chance of players changing their style as they age

etc

 

 

 

Paul Cockayne - January 20th 2017 11:45

I think that a whole extra dimension to the game is needed if training is to be encouraged.  I remember a football management game I played in a few years ago gave each player a style (clubs/diamonds/hearts/spades I think!).  There was some sort of advantage in having a team consisting of players with all the same style.  I don't know how difficult something like this would be to build in - but maybe not too difficult.  Count the number of players on the pitch who have the same style, then use that number as a % multiplier to increase the team's stats - sounds simple but of course I don't have to program it.

The point here is that if I am trying to build a team of heart-style players, but recruit a spade-style apprentice, I will definitely want to trade him, and someone else will almose certainly want him.

Auction players could have their style hidden until after purchase

There could be a (small) random chance of players changing their style as they age

etc

 

 

 

John Malone - January 18th 2017 20:39
Squads are too similar to encourage trading. You will get some swaps like a swap of similar Forward for a Defender. There might be some trades for seasoned one year olds but I don't see much chance of trading in the T-11 range. Rolling your own is a much safer strategy. Special powers might help a tiny bit but I'd suggest some hidden powers, like the lucky mascot (Carrick), the moody occasional match winner (Balotelli), the sicknote striker (Sturridge), the Steady Eddie 7 rating each game (Darren Fletcher, Noble), the big game bottler (any Arsenal player), the mid season fader (any Arsenal player), etc. You'd need to study the game stats to know if any applied and then decide to sell. You'd need to study the stats of anyone you were interested in too. A couple applied per team by random. Trading resolved!
David King - January 17th 2017 19:27

The special players do provide a new factor but at the start they'll be of such premium that managers will be reluctant to trade in them.
However, if you were to get allocated a  random special that you didn't like then I can see many a manager wanting to trade them in and out to build their perfect MF or perfect DF or whatever.
However I realise that this won't happen any time soon given the current debate on even having 1 or 2 of these guys in your side.

 

Rivals not trading does seem overly rstrictive. It would be fineif it was really just two teams but as many of our more 'popular' managers will tell you it can be 7 or 8 teams you can't deal with.

 

.

James Tucker - January 17th 2017 13:28

I agree with all the points about SL spread being very narrow, and so trading is not that advantageous.  I think though that in a couple of seasons, maybe this one, that the mid teen SL player will start to regain their value as they become less common. Usually deals are youth for SL.   The flatness at the moment make these deals much less attractive, certainly early season when most deals get done.  A 1/15 swap for a 3/20 is not that attractive compared to perhaps a 1/18 for 3/27 in the old version.

But one area not covered before is Rivals. The barrier in not being able to trade with a rival makes it very awkward.  I had a total of 5 teams I couldn't trade with last season, while only 10% of the available teams it is a barrier, and it affects the market.  Team A could sell to B, in order to raise cash to buy a player from Team C, but B is a rival and so two possible trades are scuppered.   I think this should be lifted.  

I went through a quite long exchange with Bill for his 4/28 last season, until I realised he was a rival.

Also I think the Bosman 10 match barrier should be lifted, these guys can be quite marketable at season start but not by mid season.

Final point I am interested that has not been more(any) training up youth for a fee.   ORP would be interested in discussing the costs to develop a 0/8 GK?

Adam Meney - January 17th 2017 7:55

Im really hoping that the special abilities can introduce another aspect of team building and therefore pus trading a little.

Chris McDougall - January 13th 2017 23:09

I don’t trade a lot in this game (as opposed to other games where I do a bit) … for mainly 2 reasons:

1)      Players are generic in that you can develop your own players and everyone else has the same … so unless you are doing a premiership push or trying not to get relegated, then you might as well just develop your own, keep your resources (cash/CPs) and slowly build.  The special abilities might change this ... you need superstars that can by themselves change a game and then people will target them ... as they are difference makes.

2)      Value.  A lot of newer players have come in (with Evolution), so many are reluctant to trade as you are not sure on value … or getting screwed.  Easier to sit on the sidelines, rather than put your team back a season or two by doing a bad trade.

Not really any solutions to what I am saying … although a sample of say 15 recent trades that people would say is fair from the past 5 seasons might help … easy reference guide (or the lazy guide for people who don’t have the time to devote but love these types of games!).

David King - January 7th 2017 14:42

What makes people trade?

Two things

Exchange of goods and/or resources they can't get any other way. 

Excess money or resources to spend/trade.

So, how do we build that?

Brian Beerman - January 5th 2017 12:46
I agree the addition player roles may bring about more trading, especially if the assignment of roles is random. If Old Colony have no role players and Unsporting has three, we may look to pay a premium to Lisbon to acquire a much needed boost.
Steve Allan - January 5th 2017 11:14

Or the introduction of player roles/special abilities that Adam has teased before...i am hoping that one of his announcements for new season will be that (or stadiums)

Steve Allan - January 5th 2017 11:10

I agree we need to stimulate the market but i don't think offering bonuses for spending a certain amount of cash is the way...i don't have a much better solution but that just feels a bit off. I think we need to get to a point where there are star players but they are rare/costly to train. Something along the lines of "the older the player gets the more expensive it gets to train him"

Paul Roseblade - January 4th 2017 23:54
You could introduce end of season bonuses where teams trading over a certain amount of cash worth of players obtain and extra CP/TP or something similar. Not sure if that would stimulate the market enough. I doubt it but it may push a few more trades going through. Like Brian I bring through my own players (look where that has got me) as it gives me sense of bringing through some players over a longer term than just looking for short term gains. I don't get any gains anyway.
Paul Roseblade - January 4th 2017 23:48
As previously mentioned I think that we don't have the star players. Teams SL's have evened out so there are no superstars to trade for. You may trade big bucks fir a quick hit of a fully seasoned age 0 if you can afford to but the days of teams with superstars worth trading for are gone. Difficult to see what you can do to stimulate trading to anywhere near the levels of the past. I suppose you could change the name to the "Chinese Manager Super League" where mega money is being paid for average players 😄
Steve Allan - January 3rd 2017 22:05

I would have to say the main reason for a lack of trading (and probable lack of general interest in the auctions although i haven't paid much attention to be sure) is that there are very few star players on offer and everyone has a big enough squad so that they don't need squad fillers. I believe only 2 players over 20SL were traded and they were both age 4 (incidentally from myself and it possibly got me relegated). The lowest T11 in division 1 is 20.8 so there just isn't much incentive to do much trading. Couple that with the fact that most teams like to take in a few youth players who cost around 250k and they need a good amount of gametime to fully train and it means that there just isnt the excess money or the need for a lot of trades to happen. 

I have said it on a few topic before but teams are becoming a bit too homogeneous and a few new options would certainly be an improvement IMO.

Steve Allan - January 3rd 2017 22:05

I would have to say the main reason for a lack of trading (and probable lack of general interest in the auctions although i haven't paid much attention to be sure) is that there are very few star players on offer and everyone has a big enough squad so that they don't need squad fillers. I believe only 2 players over 20SL were traded and they were both age 4 (incidentally from myself and it possibly got me relegated). The lowest T11 in division 1 is 20.8 so there just isn't much incentive to do much trading. Couple that with the fact that most teams like to take in a few youth players who cost around 250k and they need a good amount of gametime to fully train and it means that there just isnt the excess money or the need for a lot of trades to happen. 

I have said it on a few topic before but teams are becoming a bit too homogeneous and a few new options would certainly be an improvement IMO.

Brian Beerman - January 3rd 2017 17:27

I've never been one to trade all that often. I have my reasons, one of which is I prefer to develop players in house, build from the ground up. That way I know what I'm getting for my money. Perhaps more people are chosing that method? Perhaps there is not enough of a guage to determine fair market value (though value is always in the eye of the beholder, dependent on market conditions, team needs, bank balance, etc)? I also admit I've not looked at most of the trades this season, so not sure what kind of deals went through. I imagine others will have far better comments on this topic than I.

Adam Meney - January 3rd 2017 15:29

Hello,

I wanted to hear what people have to say on the subject of trading, or the lack of it.

Why do you think that we are trading with each other less than in previous eras?

I have thoughts and ideas but would ove to hear from you.

 All Topics
Copyright © 2001-2017 The Manager
www.the-manager.com All Rights Reserved.
An Olmec inspired simulator is used to run all games.
Your browser type has been detected as .
This page loaded in 0.01772 seconds.
The Manager
SEASON 38

Online: Daz [BIR], Matthew [VOB], Andy [COB], Marc [IBA], David [USL], Steven [IAC], Steve [AFC], Sergei [GTH], Rob [RUF]
Recent: Adam [SIT], Brian [OLD], Jonathan [WBA], Denis [LEI], Simon [ATC], Richard [INB], David [SPA], Callum [CAL], Willy [MVT], Colin [SPT], Lee Jason [WEY], Stewart [TED], Bob [REA], James [FCG], Roy [SPP], John [TOR], Simon [BFU], Les [NEI], Paul [BAL], Bill [THA], Paul [AYR], Robin [WCR], Kev [COU], Dean [QUE], Phil [MLB], Mike [GUF], Ed [CPR], Mariano [HAR], Bill [MVV], Mark [TAY], Steve [AK], Wazza [QUO], Tim [SSK], James [ORP], Matt [HAM], Daniel [FCB]